hoi4 strategic bombers worth it

hoi4 strategic bombers worth it

Is there any data out there about how much damage bombers can do to their targets and how much of an effect that has on the nati9n being bombed? Planes capable of naval minelaying can be assigned to naval minelaying missions only during wartime. How so? Creating a variant of mechanized equipment can reduce its cost from 8 to 4 IC, halving its cost. Choose tactical bombers to carry out close air support missions, instead of CAS, and use heavy fighters because of their longer range. For example, with 60% air superiority the enemy will suffer a 7% penalty to defense and breakthrough. In order to unlock these airframes, jet engines in the engineering technology research tree must already be researched. Usually, by the time I get a real air force going, I don't have enough nearby airbases for fighters and CAS. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Do you think they are as important as CAS aircraft? Wings with this Naval strike. Does this modifier work ? Through Corpo di Truppe Volontarie focus. Wings can be split or multiple wings of the same type merged into one in the air base view. Only NAV2 and NAV3 have a sufficiently high naval attack value to sink troops convoys. What does it affect ? 10% penalty with full battlefield support doctrine becomes 13% [10% * (1+30%)]). from AA techs, state AA, dispersed industry So if a 100 bombs are dropped only 10 hit and do damage. For the King of CAS, it keeps saying the weight exceeds the thrust. If the enemy air region is heavily defended with fighters, the bombers may need to be escorted. 50% more aircraft are involved in a port strike if you have the first "Base Strike" naval doctrine). Mission efficiency in a strategic region is shown in the strategic air view window, that is shown if you click a strategic region in the strategic air map mode. if you don't do it/for CAS, you should just turn off night missions, since they're not worth the AA losses. The maximum number of planes allowed to join a land battle is 3[2] times the used enemy frontage as a base value. Example: A battle takes place in a forest province (-10% enemy air superiority). Strats can completely cripple the enemy, but requires a lot of IC. A port strike mission is an air attack against enemy ships located in a naval base. At the same time I will be talking a bit about the historical development of the strategic bomber concept.The other part of the series is a Let's Play of \"War in the West\", where we explore target selection and the findings of the Untied States Strategic Bombing Survey. you can target certain structures with your strategic bombers. Only do this if you have plenty of fuel, when not at war. In this section, well list the most-used types. It's a bit of a niche area. https://hoi4.paradoxwikis.com/index.php?title=Air_technology&oldid=56072, Play Heavy fighters are more effective than light fighters in this role. Support companies are typically very cheap and provide strong bonuses to your divisions. Bombers are much slower and less agile than fighters, so players designing defensive fighters will find guns are most effective. The rate of mine clearing depends upon both the quantity and type of plane which make up part of the air wings assigned to a region. This meant that Germany didn't have the infrastructure to move supplies and units easily, as well as not being able to produce more, which is a big problem especially in the late game. yep, planes sortie at 0:00, 8:00 and 16:00, but if you set to day only (as you generally should) then they'll stay grounded for any of those times which occur while the airbase is in nighttime. Does it affect just CAS or any aircraft with a CAS mission available, i.e. Press question mark to learn the rest of the keyboard shortcuts. Heavy fighters' larger range also means that they can be used to defend a larger area. From my experience the British AI doesn't really focus on their army the same way Germany or the USSR does. They can attack enemy convoys carrying troops. The maximum damage reduction of 75%[8] is already achieved at 10.7[8][9][10] average anti-air attack. Close Air Support planes are designed to provide support in land combat. Scout Planes perform aerial scouting and intel gathering. Port strike. Transport planes can be shot down while on the mission, both by enemy fighters on interception missions and by state anti-air . If you're the USA I think they can be useful, if you're anyone else I'd say just go for Tactical bombers. In HOI4 you can't decide what to target and you potentially find yourself advancing into states that you just bombed into oblivion and run out of supplies and incur in attrition because of this. Only heavy fighters have enough range to escort strategic bombers deep into enemy territory, but they can be beaten by light fighters. Drops supply from the air to units without supply, preventing attrition to your units. I couldn't build a navy big enough to kill all their carriers and battleships, so instead I built some radar stations and piled 1,000 naval bombers into the Mediterranean. Set all field marshals to 'supply by truck' (3 trucks icon): this increases the supply range of supply hubs dramatically for all units under that field marshal. Available for: Fighter, Heavy Fighter, Jet Fighter. These planes will continue to air drop mines to the assigned strategic region until 1000 mines have been laid in the region, at which point the region is considered to be fully saturated with mines. Valve Corporation. It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night which should result in overall higher damage when bombing full-time (and especially when only bombing during the night, obviously). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. It is not just a problem of strategic bombers as a whole but there are also no specific missions for tactical air, which is a lot more accurate. Sank the entire fleet in like 3 months. Example: The enemy side of a battle has four divisions with 1936 support anti-air battalions (15.2 air attack) and four divisions without any anti-air. Decreased soft attack, hard attack, breakthrough and defense. It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night . The only times they shine is if you allow the Allies and Soviet Union to fully mobilize against you as an Axis powerbut people around here have an extreme aversion to mid-war scenarios where the game actually presents something that offers more resistance than a dried-up old rubber band. Some people mention building bombers, others say they never do, and I can't seem to find a good way to see the effectiveness in game. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods . The aircraft are divided into three different types of airframes: light, medium, and heavy, as well as their jet counterparts. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. To perform multiple missions simultaneously, create multiple smaller wings and assign a wing to each individual mission. This detection percentage is modified by other variables. Scout Planes on this mission perform aerial scouting and intel gathering, adding additional intel to the total intel from all sources on the countries in the target air zone. It can be extremely useful in MP against other players if you can maintain air superiority. Air wings can be assigned to various missions. While either the strategic air or navy map mode is selected, hovering the cursor over a region containing mines will show the number of mines that have been laid, along with the number of enemy ships damaged or sunk by the mines. Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. If you spot a mistake then you are welcome to fix it. Tactical bombers have an advantage over naval bombers in terms of max speed, range, air defense. Btw the current war score from strat bombing is completely broken and overpowered. To make it even better, could you add all plane/tank module names in text as well? With 48 CAS present, the bonus would be +22.2%. Britain also has a near unlimited supply of rudder and aluminum so they can afford to make them all day. The maximum penalty without doctrine is 35% at 100% air superiority. i want to build massive amounts of strat bombers but I dont know if it is worth it, With the new update (DLC?) The more planes you fly over a state, the faster you will reach the maximum. TACs are great for their versatility. Much like Naval bombers, you can't kill them fast enough before they do what they've set out to do, so the only real way to stop it is to have bombers of your own and bomb him before he can bomb you. strategic, tactical, CAS, NAV ? You can find that here: https://www.youtube.com/playlist?list=PLBCKdXwKFwShORB2SBpH_GgokEmM9EdFs Retweet. Lets talk about strat bombers and whether they are good now. In my opinion, tactical bombers should be preferred to strategic bombers by all powers, and strategic bombers should only be built by a few major powers, notably USA and UK, and that's in addition to building tactical bombers, rather than instead of building them. i thing having larger, more homogenous datasets to allow for the variance to balance out, so we can more clearly see the expectation would be helpful. Massed naval bombers will annihilate anything small that doesn't have sufficient air cover, and synergize really, really well with radar. Planes capable of naval minesweeping can be assigned to naval minesweeping missions during wartime. Strat bombers aren't as overpowered as they were from before 1.5.1 but they're still highly annoying and hugely powerful when microed. Engages enemy fighters and shoots down enemy CAS/bombers. Each plane can give up to 0.2 supplies, meaning a full wing of 100 can give 20 supply. The resulting damage values against organization and strength are scaled by 0.04[4][5] instead of 0.053[6] organization and 0.05[7] strength as in land combat between divisions. More defensive weaponry and increased speed will allow a new design to avoid destruction, while increasing the payload and range will make it more effective. The Air technology research tree is used to unlock and improve different types of aircraft. Irl strategic bombing was very effective in numbers. You don't build them because they're the best at what they do, you build them because they're cheaper and easier than building CAS+NAV+STRAT bombers. so night bombing is definitely the way to go. A general can reduce the damage received with the "Damage Reduction Against CAS" modifier (Camouflage expert provides 50%). Invading the US only to be bogged down by unfathomable numbers of US troops? What links here; Related changes; Special pages; Printable version; Permanent link; Page information; Ad Space Strategic bombing. Note that in the same way as naval bombers are better at killing ships than tactical bombers fighters are better at killing fighters than heavy fighters; the difference is primarily range. Air superiority also inflicts a penalty to enemy movement. The 'Industry Liasons' Spirit and the 'Light aircraft designer' should be used for increased research speed and agility bonuses! When an air base gets captured, planes automatically relocate to other air bases if available and won't be lost. They may get targeted by naval anti-air. Their capacity is determined by the deck size stat of the ship and they only support carrier-capable aircraft. Testing out how effective ICBMs (guide missile 3s/rockets) are compared to strategic bombers to see if they are worth the research time and construction. Most missions are conditional, in that planes will only fly if there is a known target at the time a wing mission is being chosen. I agree about that. Additionally, the divisional AA (again using the divisions' average) has a 7%[10] chance to shoot down a portion of the attacking planes. The excess intel will begin to tick down, and only when it falls below the effective cap will the player begin to lose effective intel against that nation. This ratio is stated as a percentage and results in a color applied to a region (can be viewed using the Strategic Air map mode). 1. Players carrying out strategic bombing should note: Players subject to strategic bombing can respond in several ways: Players can assess the impact of their bombing and their defenses in the region's air combat screen (number of buildings bombed, percentage of bombers disrupted). In a Naval zone, the Scout planes will contribute towards air superiority in the zone which increases detection in the Naval zone. Railway guns decrease enemy attack, defense and entrenchment. Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. The wing may be assigned to an air region and given missions immediately, but it will not carry out the missions until the planes arrive. Deals damage to enemy divisions on the ground. Use a Tank/Plane Designer Company to give your tank/plane extra stats (designer works even on tank/plane variants, even when the designer was hired after the base model had already been researched). Amazing guide! The ratio is non-linear, at high levels of air superiority you need to add substantially more planes to increase air superiority by 1%. This is a community maintained wiki. At least 30% air superiority is required to perform port strikes [15]. To design a template, you will first need. Combats close to its air base are prioritized as well as (to a lesser extent) battles with more divisions. They are state-wide buildings, which may be constructed or repaired at the Construction screen. AA inside divisions can reduce this penalty. Bombs enemy ships. Bomb their country to dust. Anti-air capabilities are averaged across all divisions including the reserve. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The effects are scaled inversely by the size of the wing relative to 100 planes, to a maximum of 10x at 10 planes. Is this the case in hoi4? This means that in some parts of the Pacific planes will only fly one sortie during the day, which can really hurt carriers depending on where you engage. A division consists of 5 combat regiments and 5 support companies. Strategic bombing. This means it's mostly in the realm of Majors or huge minors like China or Raj. Dropping a nuke is done from the Default Map view. Through Officers of the Service Role focus. If no units have a supply deficit in the region, the mission doesn't do anything, but the planes will still consume fuel and possibly get shot down. While playing one thing I have had difficulty judging is the effectiveness of strategic bombing. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store - Twitch; Tools. within the strategic region by clicking on the proper button. For example, with 60% air superiority the enemy will suffer a 7% penalty to . Calculations on Infantry to Artillery ratio, General notes on infantry division designs, For many more beginner tips, I strongly recommend the. That's really useful information. For this reason it is advised to hold air superiority as much as possible. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. mission can prioritize the type of target (such as airbases, radar installations, forts, infrastructure, etc.) Bomb their airbases until they've no room to fly from. This mission is equivalent to the naval strike mission, but with increased effectiveness and losses. Wings with this mission will only participate in air combat if enemy bombers or transport planes are detected. the night *cas* bombing modifier is -90%. The 'max Speed' is just the base speed of a division; when travelling, this number is typically lower due to various modifiers. Make sure your tanks have at least 80% reliability, preferably 90%. If an air wing is disbanded, all of the planes will return to the equipment stockpile and will be available for deployment to other air wings. I am struggling to find a reason to get purely strategic bombers when a tac bomber can do the same job plus do ground. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. Even AI America, with it's National Focus for Strategic Bombers, doesn't use them in any effective quantities. You underestimate AI Tibet's power. on average half as much) but at least one plane always gets shot down. Oh, and you have to wait. From Hearts of Iron 4 Wiki. I take it it destroys factories, but how does it affect other players more than the AI? Through research, the engineering team will also increase the general attack and defense of the division, particularly in rough terrain, i.e. I have been wondering, wouldnt the efficiency of small vs big divisions heavily depend on your doctrine and support companies? This item has been removed from the community because it violates Steam Community & Content Guidelines. Heavy fighter: These typically have more range and damage than fighters. New comments cannot be posted and votes cannot be cast. Honestly, I want those factories when I conquer the territory, and I have no interest in having to repair them when I do. Press J to jump to the feed. To gather intel% on the industry/army/air of the country, the Scout planes can be assigned to any air zone and build up the intel bonus (to the intel tabs) over time. This item will only be visible to you, admins, and anyone marked as a creator.

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hoi4 strategic bombers worth it

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